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OneTwoFATTY

21
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1
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A member registered Aug 13, 2022

Recent community posts

Thank you :D

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Can those be used for Steam Workshop item thumbnail image in a game that's not mine? I would give credit for graphics in item description on Steam Workshop (link to this particular site).  The game is Tower Unite for context. Thank you!

Niektórzy grają na innym sterowaniu lub są osoby leworęczne. Myślę że prośba o możliwość zmiany sterowania jest dość uzasadniona.

Would there be a chance that turns mode from Deluxe version/era of the game, which I seen became it's own title from you become a separate mode for this game too? It could be lots of fun, but I can only imagine the amount of hard work one person has to put into this game as is already. Other than that, thank you for yet another amazing update and returning the game to it's original shape, making Deluxe testing it's own thing. I definitely can't wait to see new sprites for Tammy the cat and check out the new mode you have put out! Once again, I'm sorry for my earlier harsher comments on Deluxe versions of Fur Food Contest, which have been highly inappropriate and insulting of me to you.

I'm sorry for how harsh my last comments might have had turned out. I do have to say though, that I already like this new version of Deluxe much more than first beta, due to being able to select character alone and I am still interested in seeing where this will be going. Fur Food Contest, the original, was a good game, but I'm sure that the more development this gets, the better over original it will become and letting players choose their characters is a step in right direction.

This would be a great option!

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Do you think speed mode could still be a mode for this new game? Speed mode, meaning old mechanic of how food tiles work with being able to have combos happen when 3+ are broken if they line up after you do your move and destroy first couple tiles. I hope my recent comments weren't too harsh. I do enjoy both versions, but I believe that old V1.2 should be open-sourced and given to hands of community if no new characters and bug fixes are planned for it.

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This definitely sounds like something that should be added.

It's really sad to see this version go away. Because of that, I have a few questions however:

  1. Can this game become open-source for your community to keep on adding characters from new game and fix bugs? Speaking of bugs, will this version receive another bug fix? There's a really ugly bug in this version which should get patched. Sometimes, board glitches and you can see the spawning line of foods from which they drop onto the board on characters themselves. Leaving this unpatched surely won't do your game too good.
  2. VS Cpu and Eating by taking turns mode is missing a background image - If this is the last version of old game, can the background at least be added?
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I am not a fan of the new version. While I appreciate the game being changed to turn based, I believe modes for both turn-based and old system without turns could co-exsit together. I am also not a fan of being essentially forced to roll on with random character, and not the one you choose. Getting rid of whole statistics and other mechanics in general, was a huge waste at least in my eyes. Temperature of food and how much it actually fills you up was much more on theme with weight gain as a fetish, and generally closer to reality. I will continue supporting this game, but I do hope that temperature, kg/lbs weight display and choosing your own character do come back. Changing core to basically clicking what you want to get points from it, would be fine, if at least more things would get destroyed, if after you click, another 3 or more chain of food is created - The way it is implemented right now removes a lot of more complex thinking aspect of the game. Lastly, the icon - A burger icon suited the game's theme much more than the current one, at least in PC version (I have not yet checked out Android version of the game). I'm happy for this game becoming something more but I will personally stay on old v1.2 version. I wish you much luck with the project!

Actually the soft lock can happen on PC too I think. I think it happened to me once already.

Sorry if my earlier comment turned out to sound a bit rude. I have started getting used to the new design and it does feel very nice and readable, despite my personal preference for how it should look like.

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I feel like redesign of how character stats are displayed well.. Looks somewhat worse now. It might be more clear but I was a favorite of how you could see the stats with stars and it wasn't also only tiny part of bottom screen. Now, this is just my personal opinion and you are free to develop the game the way you want. I just feel it felt that much better. Current design feels a bit.. As if it wasn't supposed to be that way. The blocks feel cramped together to be honest.

Yeah, I felt this all the time, even in earlier versions. The game can retain it's quick play nature (when against CPU) but it would indeed be nice if they weren't being rockets in terms of speed.

No problem, love the game! Feels like a dream come true to me!

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Something like a tiny story mode where you climb up ladder of opponents who can eat more and faster than you until you need to face off the guy who at the beginning laughed you off when you lost to him by nearly 330 kilos could be nice too? Obviously as this is mostly a casual game there wouldn't be much of story itself and you couldn't make advancing further too hard.

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I love the changes to the game! Regarding Luck, he is an absolute cutie at his biggest size~ New cold/heat mechanic is pretty neat but why have you decided that cold/heat tolerance will not affect this anymore? It added more strategy to the game in my opinion. Also a bug in hosting mode - Entering help keeps scroll bars and buttons for choosing characters and food - Same goes for my player name.

Always glad to help or suggest some things! Looking forward to more updates and how the game becomes even better in the future!

The game needs to focus on accessibility along with new content. This update with widening body temperature bars is greatly appreciated, however this game has very quick play nature. It is much faster compared to other matching games, even on Easy CPU difficulty. I would add something like screen overlay being red/blue on play area, sound clue or any other warning/information indicating when temperature of the character goes top high or low and the character is about to get overheated or brain frozen. Also potentially lock scrolling to where selection of characters and food, as currently you can scroll infinitely when nothing is on screen to select anymore. New character is amazing but size of donut and design little bit of its design feel inconsistent from others.

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True. Not as relaxing as I initially thought it would be but I still absolutely love it.

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I love the game so far! Some suggestions for you:

  1. I realise the game is mostly made for mobile devices, but PC version's UI is way too tiny for me. I happen to barely take notice of temperature meter for the most part. Maybe make it's bar a little wider?
  2. It's probably already planned, but in case if not - Character's favorite food should give some tiny boost and making them eat food they dislike should give some penalties.
  3. Let players who are good at the game disable hints.
  4. Maybe unlockable special characters that are a little NSFW?